Some enemies can be challenging, and interesting to fight against. Avadon seems to drag itself most of the way, mostly because of its slow pace and repetitive game play, but also because of its drab visuals and minimal sounds. Several of the quests were created in such a way that they nitpick the player into minute details that are very difficult to discern. Some quests are so ambiguous, that I found no other way to complete them other than looking at maps made available online. This would be okay if the map marked where these places are located, or where such NPCs are, but map markings are far from complete. You must go back to the exact place where the quest originated from, and go through the NPC dialog, exclaiming that whatever deed has been done. The way quests are completed is somewhat awkward. Very slowly, the game becomes more interesting and more challenging. Within ten to fifteen minutes after the reboot, the mouse clicking and performance problems will return and stay. To correct this, all one could do is play the game fresh from a system reboot. Mouse clicking gets severely unresponsive as you play, causing the user to click each action three times or more. While the story and gameplay are rudimentary, Avadon does flow, and there is fun to be had with the turn based combat, item looting, and enhancing the members of your party. Because of this, the overall gameplay experience seems notably slow paced. You should expect to do an immense amount of reading throughout the game. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. All in-game sounds are done adequately though. The sounds also bear this same basic style, with the only music you will hear being from the main menu. The sounds also bear this same basic style, with the only music you will hear being Graphically, Avadon is very basic and quite primitive. One key feature of this game is the inclusion of multiple endings based an choices and alliances made through out the adventure.Graphically, Avadon is very basic and quite primitive. Experience points accumulate until a new level is reached and they can be used to customize the character. You can choose close combat, ranged combat, or magic spells to dispatch enemies.Some characters are able to summon creatures. Eventually it will be possible to freely explore the world of Lynaeus as more locations are discovered and the world map becomes available.Ĭombat is turn-based and it is similar to the Geneforge games. ![]() Once the game is in progress you are free to roam about speaking to characters, gathering (possibly stealing) items, and generally exploring each map as they open up to the player. You can also pick one of four difficulty levels. To start the game you pick one of four character classes: Blademaster (fighter depending on armor and weapons), Shadow Walker (like a thief in AD&D), Shaman (like a druid in AD&D), Sorceress (dependent on magic). ![]() ![]() The story begins when you arrive at Avadon to serve as a Hand under Keeper Redbeard. The player becomes a warrior of the Midlands Pact, an alliance of 5 nations surrounded on all sides by enemies in the Farlands. Avadon: The Black Fortress is a role playing game done in standard Spiderweb style long, sprawling, with plenty of story and loads of maps to explore.
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